"Insignia expertly combines humor with a disarming and highly realistic view of the future. The characters are real, funny, and memorable. You won't be able to put this book down."—Veronica Roth, #1 New York Times bestselling author of Divergent and Insurgent
The earth is in the middle of WWIII in Insignia, the first entry in S. J. Kincaid's fast-paced sci-fi adventure trilogy perfect for fans of Ender's Game.
The planet's natural resources are almost gone, and war is being fought to control the assets of the solar system. The enemy is winning. The salvation may be Tom Raines. Tom doesn't seem like a hero. He's a short fourteen-year-old with bad skin. But he has the virtual-reality gaming skills that make him a phenom behind the controls of the battle drones.
As a new member of the Intrasolar Forces, Tom's life completely changes. Suddenly, he's someone important. He has new opportunities, friends, and a shot at having a girlfriend. But there's a price to pay. . . .
PRAISE FOR INSIGNIA “Insignia expertly combines humor with a disarming and highly realistic view of the future. The characters are real, funny, and memorable. You won’t be able to put this book down.”
“Hip, high-tech, and hilarious, INSIGNIA made my heart soar and left me with impossible-to-shake questions about technology, reality, and war.”—Rae Carson, author of THE GIRL OF FIRE AND THORNS
“An unlikely teen is selected to attend Hogwarts-at-the-Pentagon. With action, real humor and a likable, complex protagonist, this fast-moving, satisfying adventure also provides some food for thought.”
“Kincaid’s debut novel, an ambitious, high-concept mélange of the teen hacker and teen spy genres provides a fast-paced and exciting tale.”